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‘Sociable Soccer’ Kickstarter Cancelled; Publishers Interested In Campaign

by Christian Pepito / Nov 30, 2015 05:40 AM EST
Sociable Soccer Main Menu Screenshot

"Sociable Soccer" Kickstarter just got canceled by its game developers, according to PC Gamer.

"Sociable Soccer" is supposed to be the spiritual successor of "Sensible Soccer," which was released way back in 1992. Jon Hare, the game designer of the original game, launched a Kickstarter campaign to create the successor.

It was supposed to be the same with the original series, which was a top-down soccer game, but with the use of the Unity engine. It was also supposed to have an online multiplayer mode and clan-based online leagues.

"Sociable Soccer's" Kickstarter goal was going for a minimum of £300,000, according to Den of Geek. The plan was to release the game at the end of 2016 for different platforms inclding PC, Xbox One and PlayStation 4.

"Compete for over 30 single player trophies and create DIY competitions for up to 8 players on a single machine," said the game's campaign page.

Today, Hare decided to cancel the Kickstarter campaign since it did not generate enough funds. In fact, it only generated a little which only earned about £32,498 from 1,767 backers before it was decided to be shut down, according to VG247.

"Dear Backers and Fans, thank you for your support," said the statement on the Kickstarter page. "Development is continuing full steam ahead but unfortunately the Kickstarter campaign is now closed."

"'Sociable Soccer' is still happening and will come out in due course through traditional publishing channels," continued the statement.

A game site, PC Games N, speculates that it could be picked up by Team 17 or Devolver Digital.

Hare has revealed to another game site that the "Sociable Soccer" Kickstarter campaign has attracted a number of interested publishers.

"Much more than that I cannot say at the moment, except that development is continuing at full tilt and when we get nearer to confirming how we will be bringing the game to market we will be sure to let you know," Hare said in an interview with Eurogamer.net.

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